These characters were inspired by the features and personalities of hyenas and vultures. They have been modelled in 3DS Max, then posed and rendered in Maya.
The characters were placed in an environment to suit their animal influences.
The initial brief asked me to take a 2D vector scarecrow character from a logo and generate a 3D model that would be suitable for 3D printing in resin.
This was an exercise in modelling, texturing, and material creation in addition to shading and lighting. The outcome was to produce a photorealistic model incorporating each of these components.